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Job Details: Lead Rigger

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Lead Rigger
Production/CG/Post production
Full-time Contract
The position of Lead Rigger requires someone with a good general knowledge of Maya and excellent specific knowledge of its constraint, deformer and dynamics systems, and also be proficient with python and maya tool development. He/she should have several years’ experience rigging in a broadcast / film production environment. Successful applicants will be open to direction, have good communication skills, leadership skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. A Lead Rigger will work closely with the Head of Character Assets to ensure working practices are in line with department standards, and also contribute to the ongoing development of tools and practices.
Develop show specific custom rigs
Maintain show specific code and tools
Schedule and delegate work
Liaise with Head of Character Assets regarding project details
Provide regular progress updates to production manager and Rigging supervisor on any technical bottlenecks concerning the rigging schedule.
Design, create, test and maintain character set ups.
Provide technical feedback to modelling dept.
Collaborate with animators to design motion controls.
Create secondary dynamics systems.
Work with production management to prioritize tasks
Troubleshooting problems with animated rig
Communicate with the overseas studio
QC the external asset assignments and ensure the outsource partner has clear direction from a rigging perspective.
Expected to launch a new property to establish both Look and/or pipeline for the project.
Expected to mentor and train Junior artists on their team
Work with department supervisor to establish and update the workflow/pipeline for the brownbag studio global pipeline
Provide leadership and support for the in-house and external teams on the global BBF pipeline
Maintain documentation on pipeline and workflow
Should have at least 6 years’ experience working as a Rigger in either broadcast or feature film work.
Must have an excellent working knowledge of rigging Maya.
Task Driven, self-motivated, and proactive
Must be open to direction
Must demonstrate attention to detail in finishing of assets.
Must have excellent leadership skills
Must be a good communicator and be fluent in English
Knowledge of Python is a must.
Proficiency in developing tools for Maya a big plus.
Experience with shotgun (or asset tracking systems) is considered a big plus.
Experience with GIT is considered a big plus.
Experience with developing PyQt/PySide tools considered a big plus.
Experience in pipeline/workflow development Past experience or proven ability to train junior artists
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